This activity has been adapted from the book.
Goals
- The students are introduced to the term ‘understanding each other’;
- The students analyse the behaviour of the robot in the film;
- The students are introduced to the question wall;
- The students learn to ask questions about the topic ‘understanding each other’
Duration
45 minutes
Grouping
As a class and in groups of four
Preperation and necessities
- Prepare the ‘Exact Instructions Challenge‘ for viewing by the class;
- Paper
Introduction
The students watch the video. In class, what the students have seen is discussed. What is striking is that it is quite difficult to come up with good exact instructions. The conclusion is that we use a lot of knowledge to understand each other without really noticing it. Because if we take what the other person says literally, a lot of information appears to be missing.
Activity
In groups of four, the students determine what they already know about how we understand each other and what questions they still have. They discuss about this and each group writes down what they do and don’t already know about the topic.
Wrapping up
With the entire class, the findings of the students are discussed. The teacher compiles the responses and adds these to the question wall in the classroom.
Tips
It can also be fun for the students to let them post their own notes about what they do and don’t know on the question wall. They could then also add things as the project proceeds.
Goals
- The students understand that there are different ways to make something clear;
- The students practice describing what they observe;
- The students understand that shared knowledge and a better understanding of your communication partner makes to easier to understand him or her;
- The students understand that empathy for others can be helpful in the development of mutual understanding.
Duration
30 minutes
Grouping
Groups of four
Preparation and necessities
- For each group, a sheet with numbered fribbles (blue);
- For each group, a set fribbles on cards (red, green, yellow or purple). The groups receive as much of their own colour as possible. Separate cards per fribble are cut. The cards must be approximately the same size;
- Three numbered cards per person. The sheet is cut into six.
Introduction
Activity 1 is looked at in retrospect. What did the students see in the film again? And what was the conclusion? Groups of four are made. The groups will soon play the fribble game. This occurs in three phases. For each phase, instructions are provided.
Activity
Phase 1: Understanding each other
Each participant in the group receives two unique fribbles (unnumbered) and a numbered card. They keep this hidden from the rest of the group. In the middle of the group is a sheet of numbered fribbles (blue). The group members take turns to describe their fribbles and thereby, are not allowed to use the numbers on the sheet with blue fribbles. The rest of the group must try to guess which fribble in the middle corresponds with the fribble in the hand of the student who is describing his or her fribble. The players write the name of the person on the card at the number of the fribble they suspect he/she is describing. Once everyone has had a turn, they check if they guessed correctly. If all fribbles have been guessed, a classroom assessment follows. Why is it that the other person understands you, even though the figure that you’re holding does not have a formal name?
Phase 2: Understanding each other with prior knowledge
The fribbles are shuffled. The students again receive two fribbles and a numbered card. The game is played again in the same manner. If all is well, determining who has which fribble is easier. Once all the fribbles have been guessed again, another classroom evaluation is conducted. Was this round faster? Why would that be? Perhaps you made agreements on how to refer to the fribbles (for example: the vacuum cleaner with hooks) or you refer to a shared event in the previous round (for example: ‘I have the fribble that Tom had recently.’) Try to let the students conclude that shared experiences help in the development of mutual understanding.
Phase 3: Dependent on context and listener
Now new groups of four are being formed. Two players from group A form a group with two players from group B. Thus, students are placed in a group with someone who has already played the game with them, and two students with whom they have not yet played the game. The fribbles are shuffled again and the students are again given two fribbles and a numbered card. Once again, the game is played.
Another classroom evaluation will take place. Was it easier to guess the fribble of your original group mate? And why could this be easier? It will probably turn out that previously made descriptions/agreements can be used with one part of the group and not with the other part of the group. In conclusion, misunderstandings can arise as players from groups A and B do not share common knowledge.
Wrapping up
The class discusses how the game proceeded. Could the students describe the fribbles adequately? In which phase was the description of the fribbles the best? And why was that? To check whether the goals of the activity were achieved, you can discuss these with the students. For example, do the students understand that empathy for others and shared knowledge can be useful in the development of mutual understanding? And how did they come to realize this?
Tip
A tip for the teacher is to first play the game yourself, for example with the team. It’s possible that the game seems complicated; if so, then the difficulty which the students encounter can be better understood.
Goals
- The students learn to develop a hypothesis;
- The students learn to observe critically;
- The students learn to make a statement about the truth of a hypothesis.
Duration
30 minutes
Grouping
Groups of four
Preperation and necessities
- For each group, a sheet with numbered fribbles (blue);
- For each group, a set fribbles on cards (red, green, yellow or purple). The groups receive as much of their own colour as possible. Separate cards per fribble are cut. The cards must be approximately the same size;
- A numbered card per student. The sheet is cut into six pieces.
Introduction
Activity 2 is looked back in retrospect. What did the students do? How was the fribble game played again? What conclusions could be drawn after playing the fribble-game? This time, a variation of the game is played. The students may no longer describe the fribbles, but instead have to portray them. With the class, a prediction is made, a so-called hypothesis, about how this will play out. Will it be easier or more difficult than with words? And wherein will trying to say something with words differ from saying something using gestures? Each group is appointed an observer. This observer assesses if the formulated hypothesis gets accepted or rejected.
Activity
Again groups of four are formed and everyone receives two fribbles. The students all portray their unique fribbles. The rest of the group must try to guess which fribble in the middle corresponds with the fribble in the hand of the person attempting to portray it. The players write the name of the student, who is portraying the fribble, on the card at the number of the fribble that best matches the description of the portrayed fribble. At the end, they check if they guessed correctly.
Wrapping up
The class hypothesis is addressed. What did the observers see? Was the hypothesis correct? How did this variant differ from the variant from Activity 2?
PLEASE NOTE: This activity can no longer be performed properly because the video in question can no longer be found online.
Goals
- The students experience that the understanding of words is not something for granted;
- The students practice describing objects as clearly as possible;
- The students get an idea of how computer programs work which directs robots;
- The students can provide different descriptions of the same object
Duration
90 minutes
Grouping
Groups of four
Preparation and necessities
- Two sets of numbered fribbles for each group;
- A dictionary-worksheet for each group.
Introduction
The film about Asimo, the robot from Activity 1, is watched again. Why is it that we are (usually) capable of understanding other people? Why is it so difficult to build a robot that is also capable of that? In order for a robot to take action, you must tell him exactly what to do in certain situations. This is called programming. You can see a robot program as a kind of dictionary. Such a dictionary describes how the robot should act or what it should say in certain situations. During the press conference, Asimo searches for the situation ‘a person raises his hand’ in his dictionary. There he finds the definition ‘the person wants to ask a question.’ But as we have learned earlier, the meaning of a word or action is highly dependent on the situation and the person conveying it; in this case, the person only wanted to take a picture. To resolve this confusion for Asimo about whether someone wants to ask a question or take a picture of him, this situational information would have to be added to Asimo’s dictionary. The information in his dictionary would then look like the following:
‘Someone raises his hand, but is not wielding a camera’ = ‘This person wants to ask a question’.
‘Someone raises his hand while wielding a camera’ = ‘This person wants to take a picture’.
Let’s see whether it is possible to create a dictionary for Asimo, so that he can understand us during the fribble game that we played earlier.
Activity
Phase 1: Collecting fribble descriptions
We start once again in groups of four. Each group gets a dictionary-worksheet which has eight numbers on it. These eight numbers correspond with the eight fribbles. Each group gets two sheets with numbered fribbles (i.e. one group gets two sets of eight blue numbered fribbles, the other group gets two sets of eight red numbered fribbles, etc.). Collect all the possible ways in which each fribble can be described in the group (gestures can be drawn or described as clearly possible). Then fill in the dictionary-worksheet.
Note: make sure the description of the fribble corresponds with the number of the fribble in the worksheet.
Phase 2: Can you ensure that a person can understand you, but Asimo cannot?
Now two students of each group move to a different group. One person plays Asimo the robot, the other person plays Isa the human. The role division is as follows:
- Asimo the robot (this student was previously in group 1) receives the dictionary that group 2 made; he may not see the sheet with the numbered fribbles;
- Isa the human (this student was previously in group 1) gets to see the numbered fribbles belonging to group 2;
- Student from group 2;
- Student from group 2.
Asimo can only understand the other three students based on the dictionary previously made by the others. The other two students must now describe the fribbles to Isa and Asimo in such a way that Isa is capable of guessing the fribble, but Asimo can’t. Once Isa or Asimo think they know which fribble is being described, he or she must mention the number.
There is a classroom evaluation: what did the other students do to ensure that Asimo did not understand them? The most obvious possibility to make sure that Asimo does not know which fribble is being described is to devise means of communication that are not in the dictionary.
Phase 3: A thicker dictionary for Asimo
Each group now collects the fribble descriptions they used during the game to ensure Asimo could not understand them. After recollecting all the fribble descriptions, a round is played: ‘How can you ensure that humans understand you, but Asimo cannot?’ Again, two students per group move to another group (not the same group as last time, for example, two students from group 2 now go to group 3). What about now? Can you manage communicating with each other so that Isa can understand you, but Asimo cannot?
Another classroom evaluation takes place: what did the other students do to ensure that Asimo could not understand them? Was it more difficult or easier than the previous time? Why? Do you think it is possible to understand each other by collecting all the possible descriptions for the fribbles? The most obvious possibility is to devise even more means of communication that aren’t in Asimo’s dictionary and to add them to his dictionary. But if you collected all the possible descriptions for fribbles, then you would end up with an infinitely large dictionary! Just imagine if you had to construct such a dictionary, not just for fribbles, but also for tables, chairs, children, animals and everything around you. And how can you then talk together about situations and things that you have never seen before?
Wrapping up
Divide the class into small groups and try to have the students conduct the following thought-experiment. What building blocks or modules would they put in Asimo to allow him to really understand people? Put this in perspective of the press conference situation that occurred with Asimo. How can Asimo be programmed to understand that the man raising his hand only intended to take a picture of Asimo? If you find this difficult to do in groups, this activity can also be done with the whole class. The students can also receive the assignment to think of more situations where Asimo may not act appropriately.
With the whole class: Would it be possible to program Asimo with all the possible conceivable situations or will there always be some things that Asimo cannot do? And why is it possible that we humans can do these things? Scientists aren’t too sure themselves. For example, think of empathy, shared collective knowledge and in particular creativity (ability to innovate, devising new solutions, coming up with more descriptions), etc.
Tips
This is an activity with a lot of (conceptual) challenges for the students. It is important to take time for the class discussions, so that students get the time to think about what is happening.
Goals
- The students practice clearly conveying a word using gestures;
- The students practice depicting certain words without talking, they are limited to gestures only;
- The students practice analysing certain behaviour and can delineate the effective and lesseffective components.
Duration
30 minutes
Grouping
As a class
Preparation and necessities
- Think of several Charades’ words (a number of words that are difficult to depict);
- Stopwatch.
Introduction
For the last activity within the exploration phase, the game Charades is played. It is played by having a depicter and four students that attempt to guess what is being depicted. The rest of the group, along with the teacher, are observers. They pay attention to the interaction between the players. Those designated for guessing are called into the classroom one-by-one.
Activity
The depicter receives a word that needs to be depicted in such way that the students can guess it. The depicter is not allowed to talk during this time. The student guessing is allowed to however. The guesser has 1 minute to guess the word that is being depicted. If the guesser succeeds, he or she receives 10 points. If guesser succeeds within 1½ minutes, he or she will receive 5 points. Once the correct word has been guessed, the guesser becomes an observer and observes how another student guesses and can thereby compare strategies. A new guesser enters the class and takes the guesser’s vacant spot. The depicter depicts the same word for this guesser too. This is repeated until all four students that were guessing have had their turn.
Wrapping up
The activity is reflected upon. Who guessed the word the quickest? And why is this? Was this due to the person or the situation? What gestures did the depicter make? Did his or her gestures change in response to the comments of the student? And did he immediately apply this in the next round? Was there a particular gesture that was effective?
Tips
This game is also suitable to be played as a ‘5-minute game’ during the whole project.
View the various detailed research plans for the theme Understanding each other below. You can use these as examples for in the classroom or as inspiration.
- Do you use the same words when you explain something to a toddler and when you explain something to a child from grade 7?
- Does a toddler understand the explanation from a child from grade 4-6 or from another toddler better?
- Are children from grade 4-6 better understood by toddlers or by 60- to 85-year olds when depicting words?
- Which is the better way to depict proverbs, literally or figuratively?
- Can children from lower grades or from higher grades recognise emotions better?
If you are going to work on a theme, it is good to read the guideline for inquiry-based learning first. Using the seven steps of inquiry-based learning, we will show you how to design a project in the classroom. In addition, you will also find tools in the guideline that help you to carry out the activities in the classroom.
Further material about understanding each other:
Ontwikkeld door
This project was designed by a team in which researchers from Radboud University collaborated with primary schools and the WKRU. The project team ‘Understanding each other’ consisted of the following people:
Researchers Radboud University
Arjen Stolk, Miriam de Boer, Iris van Rooij en Ivan Toni
Primary schools
Dr. Albert Schweitzerschool, Renkum: Heleen Ufkes, Geertruida Tesink, Bianca Thomassen en Ruud Hermans.
Mariaschool, Boven-Leeuwen: Marion Annard.
Contributors Science Education Hub
Jan van Baren-Nawrocka, Sanne Dekker & Marieke Peeters.
Frequently asked questions
The teaching materials from the Science Hub have been developed with funding from Radboud University, Radboudumc, and various grant providers such as NWO. They believe it is important to stimulate curiosity and an investigative attitude in children from an early age. By offering the teaching materials for free, everyone can use them, and science becomes something for everyone.
Yes, check out all our children’s lectures (~10 min) from top scientists at Radboud University. You can choose from many topics, ranging from art history to the Higgs boson. We also have video portraits of scientists available. In these, award-winning researchers are interviewed by primary school students, allowing them to get to know them personally. These videos are perfect for breaking the stereotypical image of scientists and reducing the distance between scientists and students. Please notice that these video’s are in Dutch.
Do you want to challenge your students to develop their research skills? Take a look here for all our information and tools for teachers. In our guideline for inquiry-based learning, you will discover which steps students go through when setting up their own research. We also show how you can practically guide this as a teacher. We recommend always starting small and putting students’ curiosity at the center. Want to dive deeper into inquiry-based learning? Then be sure to explore our rich database of publications and resources! These will help you prepare both content-wise and practically.
Some themes are also published as books. You can order them for free here, as long as supplies last. All of our materials are available for free download for you to print yourself.
The teaching materials are suitable for all students in grades 6, 7, and 8 of primary education. They can also be used in enrichment classes. Some themes offer a bit more challenge. Sometimes we mention in the teaching materials that they are more suitable for grades 6/7 or 7/8. Take a good look at the materials first, and you will often be able to assess for yourself whether they match the level of your class.
All of our educational materials for primary school are available on this website. Each theme clearly explains how you can practically introduce the topic into the classroom. Sometimes these are projects consisting of several lessons. You can use these projects very well to let students do their own research. Examples of student-driven research can be found in the teaching materials. Please note that you can filter the materials by language.
Nieuwsbrief
Samen met leraren en wetenschappers hebben we sinds 2009 een schat aan kennis verzameld die we graag met je delen. Je vindt ons lesmateriaal en alle verdiepende informatie over onderzoekend leren op deze website. Wil je weten wanneer er nieuw lesmateriaal beschikbaar komt? Of wanneer er activiteiten plaatsvinden waar je aan kunt deelnemen? Schrijf je dan in voor onze nieuwsbrief!